Friday, September 14, 2018

Don Giovanni turned video game

Michael Carson


    Digital art is undeniably a form of art. Not necessarily the paintings and drawing people may be used to but it is art nonetheless. A video game could be seen as an extremely advanced work of digital art. Another example of art is an opera. Between the costumes and music and lighting and other forms of mise en scene, an opera works on many levels. Through the details these two forms of art may seem vastly different, but on a structural level they hold by the same ideas. Both contain characters with costumes, music, different settings and events. The one main structural difference is outcome and message. The opera can have one single outcome, a resolution, which can relay a specific message. However, a video game should have multiple tasks, or 'missions'. A way to turn Don Giovanni in to a video game would be to establish missions correlating to events throughout the opera. With Don Giovanni being the 'villain' per say, there could be a protagonist to try to stop him. Different missions could be the different acts of evil he commits. When his kills the Commendatore after trying to seduce Donna Anna, when he tries to seduce the several other women, when he beats up Masetto and steals from him, etc. The protagonist character could be played with Don Ottavio or Donna Elvira or some of the other characters on their side. These characters could be played with to help stop Don Giovanni in his acts of evil. There could be a mode in which you can play with Leporello and help overturn Don Giovanni before the end of the opera or game. There could even be a way to play with Don Giovanni himself and go through the opera commits acts as a villain. When playing as Don Giovanni there would be a way try to overcome the statue of the Commendatore at the end. Sort of the 'final level'. Playing as the protagonist, the purpose of the game would be to get vengeance. As the levels progress, there is more reason for vengeance therefore the level would become more difficult. The same idea would go for playing with Don Giovanni but opposite. Giovanni would be playing to strike evil to people, but as the levels progressed there would be more enemies who are seeking vengeance creating more difficult challenges.

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